While Sonic Megamix is packed with highs, there are some lows that newcomers should look out for when picking this game up that may hinder the experience for them. The soundtrack is just as amazing, with remixed versions of classic Sonic tracks, and even music taken from other Genesis games but retooled to fit the Classic Sonic aesthetic. The level design works in every character's favor, and there's even very hidden goodies and secrets for those that mastered the abilities of their chosen character. There is very little to no cooldown when switching your shields either, so you can switch on the fly and mix different shield abilities. However, he has the unique ability to store any shield he obtains and to save them for later use, even being able to use the shield abilities Sonic dropped. Lastly, we have Mighty, who plays very similar to Sonic from the 3rd main platformer, only having an insta-shield and a spin dash. Shadow gains a handy double jump and the ability to instantly dash to top speed, at the cost of some of his rings. Sonic gains the jump dash, homing attack, and the light speed dash from the Adventure games, allowing him to either get to top speed very quickly or to reach item boxes that may seem out of reach. Sonic Megamix can be seen as one of the main stepping stones in bringing Sonic's ROM hacking scene to the eyes of the mainstream, as it would become one of the most well-known fangame projects to this very day, and you can even feel fragments of its success in Mania itself.Įvery character breaks the mold of a "general" classic Sonic game, as Megamix blends the modern movesets into the already excellent gameplay formula the classics created.
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If the name Stealth rings any bells, it should, as he would later kickstart the company Headcannon, who would co-develop the Android and iOS ports of Sonic 1 and 2 and would later develop Sonic Mania. The team consisted of pretty major members of the Sonic Retro community to this very day, such as Cinossu, the amazing MarkeyJester, and the one and only, Stealth, who was then known for his ability to port Knuckles into Sonic 1, something that was considered nearly impossible at the time.
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The project began as an entry to the 2005 Sonic Hacking Contest, being developed by a crew named Team Megamix as a start of a series of "Megamix" hacks that would remix the 3 main Sonic platformers. Sonic Megamix is a wide-scale modification of the original Sonic The Hedgehog for the Sega Genesis, and it's a pretty big one at that. Anyway, I feel like it's best to go back into the history of this project to get a better understanding of how impactful this project is. As such, some of the things I'm saying may be different depending on which version you do play, so do keep that in mind.
As a quick little side note, I will be looking into the stable 3.0 Genesis version of the game, not the more unstable 4.0 release.